The Other Side: Dust & Destiny
Swords still have a home here. The trail just got dustier.
Dust & Destiny is in the app: a post–Civil War frontier genre on the same 3d6 engine as Fantasy. New catalog, same dice. Colts instead of longswords. Shamanic ceremony instead of tower wizardry.
What you get
- A genre picker when you create a character or a campaign.
- Skills, gear, advantages, and a Shamanic power flavour for Native American characters, or those who have lived among Native nations.
- A starter NPC cast if you leave Include default NPCs on when you first save.
- Three sample maps: Last Chance Gulch, Fort Ironwood, and The Devil's End Canyon. Import them from Zones — they follow the campaign's genre, not the fantasy inn.
- A Genre filter on the character roster, Campaigns, and Player Campaigns.
What it is not (yet)
There is no wagon or locomotive engine. Horses are still a mount on the sheet (HasMount / Charge). There is no armour catalog — trail clothes and grit, not plate. Worked 50-point sheets: the deputy, cowboy, and tracker. The catalog in the app is still the source of truth for guns and trail skills.
Read the tables
Players: what the West feels like, and how creation changes. Western.
Game Masters: how to start a frontier campaign, seed NPCs, and import the maps. Western for game masters.
Tell us what you think
Genre ideas, trail dust, or live-wire feedback: info@rpgmeister.com. Trouble: support@rpgmeister.com.
Try it in the app
Players: create a character and pick Dust & Destiny. GMs: create a campaign, pick the same genre, save with default NPCs, then import a bundled zone.