The RPG Meister Gazette

The Other Side: Dust & Destiny

Swords still have a home here. The trail just got dustier.

Dust & Destiny is in the app: a post–Civil War frontier genre on the same 3d6 engine as Fantasy. New catalog, same dice. Colts instead of longswords. Shamanic ceremony instead of tower wizardry.

The wizard hands his hat and staff to fantasy adventurers as a free-floating gate opens onto a Plains camp: a Native warrior leads a saddled horse, a mountain man in a coonskin cap offers a duster, tall Western hat, and Winchester

What you get

  • A genre picker when you create a character or a campaign.
  • Skills, gear, advantages, and a Shamanic power flavour for Native American characters, or those who have lived among Native nations.
  • A starter NPC cast if you leave Include default NPCs on when you first save.
  • Three sample maps: Last Chance Gulch, Fort Ironwood, and The Devil's End Canyon. Import them from Zones — they follow the campaign's genre, not the fantasy inn.
  • A Genre filter on the character roster, Campaigns, and Player Campaigns.

What it is not (yet)

There is no wagon or locomotive engine. Horses are still a mount on the sheet (HasMount / Charge). There is no armour catalog — trail clothes and grit, not plate. Worked 50-point sheets: the deputy, cowboy, and tracker. The catalog in the app is still the source of truth for guns and trail skills.

Read the tables

Players: what the West feels like, and how creation changes. Western.

Game Masters: how to start a frontier campaign, seed NPCs, and import the maps. Western for game masters.

Tell us what you think

Genre ideas, trail dust, or live-wire feedback: info@rpgmeister.com. Trouble: support@rpgmeister.com.

Try it in the app

Players: create a character and pick Dust & Destiny. GMs: create a campaign, pick the same genre, save with default NPCs, then import a bundled zone.

Open Character Roster → Open Campaigns →