Base statistics
Five core attributes (STR, AGI, INT, CON, WIL), each starting at 10. Most other numbers on the sheet derive from these.
Start here
The five basics
Each base stat starts at 10 — the human average.
- Strength (STR)
- Physical power. Drives melee damage, carrying capacity, and the muscle behind feats of force.
- Agility (AGI)
- Quickness, balance, fine motor control. The foundation for combat skill, dodging, and movement.
- Intelligence (INT)
- Reasoning, memory, and learning. The base for Perception and half of Initiative.
- Constitution (CON)
- Toughness and endurance. Feeds Body and Stamina; helps recovery between fights and days.
- Willpower (WIL)
- Mental fortitude and determination. Used for morale, resisting pain, and pushing through.
At the table
How they show up
- The GM may ask for a straight stat roll (3d6 ≤ stat) when no specific skill applies.
- Skills inherit a base stat — see Skills.
- Calculated stats (Perception, Initiative, Body, Stamina, Speed) read from these — see Calculated statistics.
Look this up: cost curve
10 is free. Above 10 each step costs more than the one before; below 10 you get those points back at the same rate. That is why a 13 is a thoughtful investment and an 18 is a serious commitment. The app shows the next-step cost while you edit.
| Stat value | Cost to reach (from 10) | Next step costs |
|---|---|---|
| 10 | 0 | 1 |
| 11 | 1 | 2 |
| 12 | 3 | 3 |
| 13 | 6 | 4 |
| 14 | 10 | 5 |
| 15 | 15 | 6 |
| 16 | 21 | 7 |
| 18 | 36 | 9 |
Pair this with the 3d6 dice math: very high stats buy small reliability gains for a lot of points.