Character

A hero is a concept first: focus, role, and ties to the party. Spend points on breadth, then excellence — then enter the numbers in the app.

The app remembers the cost curves. These pages are here when you want the rule behind the field.

Adventurer preparing for the road

Start here

How to think about a hero

  1. Stage. The GM sets the adventure tone — grit, intrigue, high magic, gunsmoke.
  2. Place. Pick focus (combat, stealth, lore, social, magic…) and role in the company (scout, face, healer…).
  3. Story. Name, short background, ties to other PCs.
  4. Sheet. Spend starting points across the building blocks below.

Talk with the GM about tone before you invest points. Don't bring the barbarian to a royal ball — not without a makeover.

Building a hero

Building blocks

Baseline first (no glaring weak spots), then what makes the concept stand out, and only the last few points chasing very high numbers.

See also

Ready to build?

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